Molecular biology is a complex, abstract, subject that can be challenging for higher education students to comprehend. The current manuscript describes the design, implementation, and evaluation of two immersive VR simulations of a DNA lab and a crime scene investigation (CSI) for a forensic molecular biology course in the context of the “TESLA” Erasmus+ project. It illustrates the instructional design and technical aspects of the VR simulations’ development. The experimental study employed a comparative quantitative research design. The guiding research questions examined how instructional modalities (online vs. face-to-face) affect learners’ perceptions of VR-based training in higher education and the key factors influencing learners’ intention for their adoption. Forty-six (n = 46) undergraduate students completed a 17-item questionnaire, which served as the main data collection instrument. Results demonstrate that both online and face-to-face VR-based instruction can effectively convey core concepts, thus challenging the traditional notion that face-to-face interaction is inherently superior. Its implications underscore the potential of VR simulations to supplement or even substitute traditional teaching methods, particularly for complex science subjects.
Authors
Ahmed Ewais
Stylianos Mystakidis
Walid Khalilia
Shadi Diab
Athanasios Christopoulos
Said Khasib
Baha Yahya
Ioannis Hatzilygeroudis
Pages From
1
Pages To
18
ISSN
2076-3417
Journal Name
Applied Sciences MDPI
Volume
14
Issue
17
Project
Virtual Reality as innovative and immersive learning tools for HEIs in Palestine—TESLA
Abstract