Authors
Marwan Abualrob
Thawra Awad
Pages From
198
Pages To
206
ISSN
2077-2327
Journal Name
Science Education International (SEI)
Volume
35
Issue
3
Keywords
Atomic models; augmented reality; board game
Abstract

This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the
student’s point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board
game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as
a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female
students from Kferit’s Secondary Girls’ school upon experiencing the educational product to measure the study’s effectiveness. The study
findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication
and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.